Starcraft II: Wings of Liberty Review
Some of the people writing reviews here on Amazon continuing to constantly complaining about the couple of things short compared to the original are really being quite juvenile. Yes, there is no lan support. Yes, there is only the Terran campaign, but the improvements to this game vastly outshine anything bad about it.
First off, the online play is unbelievable. To me this is the meatiest portion of Starcraft 2 and Blizzard for the most part just nailed it. The match making is awesome, making sure you are matched with someone of similiar skill so the experience came out fun, and the league progression system was very thought out. Friends lists make it super easy to play with your buddies online and the map editor are going to make sure there always going to be fresh experiences with this game for years to come.
The campaign is fun, with 30 missions (including 1 hidden one), gives you enough variety that it never gets old and even helps with your game. The further you get along in it the more abilities you are able to add to your units, adding a bit of an rpg progression element that definitely makes the single player stand out compared to the online portion. The story to me to be honest was very ho hum, displaying the usual sci-fi action flick dilemma of saving the universe or whatever. I didn't really get into it but playing games to me has always been about good gameplay and Starcraft 2 doesn't ever dissapoint on that front. You will either love or hate the story.
One of the things I really like more than I thought I would was the inclusion of a challenge mode in which the game tests you are different unit management portions of the gameplay in turn making you a better player. I thought the mode was a great addition to the game because you can never be good enough at the game. Starcraft really is a modern version of Chess and the way it could be played are endless.
The one small complaint I have about the game is the jump from single player to multiplayer. Some of the units and building abilities available in the single player don't make it into the online portion, which I'm assuming is due to balancing issues, and really does make the game a bit lop sided in my opinion. I could see players getting a bit confused in the online mode wondering why they can't use that one unit or building add on they loved in the single player. This is the one thing I really wished Blizzard would of thought about a bit more. Its nice the campaign has things that make it its own, but making the game seem even is really important. This is not a huge deal but is still a bit irksome.
I love this game. If the fast paced rts gameplay pleases you, then there is not way this game will dissapoint. If you plan to play this game on [...] I don't see any other game out on the market right now that is going to give you as much value as Starcraft 2 is going to give you. You could play this with most of your free time and always find new ways to challenge yourself and have fun with the [...] community. (online)Life is good :)
Starcraft II: Wings of Liberty Feature
- Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the original game
- Three completely distinct races: Protoss, Terran, and Zerg
- Units and gameplay mechanics distinguish each race
- 3D-graphics engine with support for visual effects and massive unit and army sizes
- Full multiplayer support, with competitive features and matchmaking utilities available through Battle.net
Starcraft II: Wings of Liberty Overview
Starcraft II PC
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*** Product Information and Prices Stored: Aug 03, 2010 20:11:09
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