" " " Starcraft How To: Protoss "
 
Showing posts with label Protoss. Show all posts
Showing posts with label Protoss. Show all posts

Terran is a well balanced race whether you are playing Star craft 1 or 2. Because of their versatile units, there are many strategies that this race can do in order for them to defeat the Protoss, Zerg or even the Terran opponents. But the best Starcraft Terran build order to defeat all kinds of races is to get the mule.

This race, of all the 3 races has the most complicated way of getting minerals and vespene gas. When you use this race you will lose your speed in collecting minerals and gases especially when you use your gatherer to construct buildings. That is why the best build order that this race can offer is to get the mule.
The mule are an extra unit that you can call out that can gather twice as much minerals that what a SCV's can for 20 seconds. With this kind of strategy, this can balance the disadvantages Terran race has against other races.

In order for a person to get the mule as soon as possible, gamers must do the following;

1. Have 9 gatherers as soon as possible.
2. Build a supply depot after having the 9 gatherers.
3. Continue building two more SCV's and then build another depot.
4. Use one builder to build a barracks and build it where you can block your ramp.
5. make sure that there are gatherers working on the command center all the time.
6. Once the barracks is finished use a builder to build another depot in order to seal the ramp.
7. Stop building SCVs when their population reaches 14 in order for you to have sufficient minerals to upgrade to Orbital Command the moment your Barracks is done so that you can acquire the mule faster.
8. After the refinery is built acquire two more builders so that they can gather gas.
9. Train some marines so that you can defend your camp from any rush attacks.
10. You can build another barracks or upgrade directly to banshees and siege tanks.
11. Add a tech lab to your first barracks when your vespene gas reaches to 50
12. With the orbital command ready, down the Mule and continue making SCV's

When calling down the mule and generating minerals and gases faster that what gatherers can make in 20 seconds can give your Terran race a boost in order for them to compete against their opponents. You can have you own strategies on defeating your opponent depending on what race attacks you as long as you can get the mule as soon as possible.

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In this quick Starcraft 2 Protoss 1v1 Guide, I will be discussing the best strategies to use versus each race. Read on to discover the best way to win more games as Protoss!

Vs. Other Protoss Players

One of the best strategies to use in a mirror match (Protoss vs Protoss) is to get a mixture of Zealots, Sentries, and Immortals. Do not give the enemy an opportunity to build any Void Rays and there will be no need to worry about getting anti-air units.

Build 2 Gateways and start pumping out Zealots and Sentries. Go in when you have a dozen units total. From there, keep pressure up and build Immortals. Make sure your Zealots and Sentries cover for your Immortals and do not let enemy units get too close to your large units. Zealots and Sentries punish any Protoss ground combination (except for Colossi), and your Immortals will be able to chew up any Colossi and Stalkers.

Vs. Terran Players

Against Terran players, you will need to quickly go for Colossi and Immortals. Terran players will universally start with either Reapers or MMM (Marines, Marauders, and Medivacs, though Medivacs may not always be present). Either of these unit combination will chew up Zealots as Reapers are very fast and Marauders have an attack which slows afflicted units. You will need to get Colossi to kill MMM quickly, and you will need Immortals later in the game to kill any Siege Tanks added to the mix.

The longer the game runs on, the more Immortals you will need. Stop building Colossi if the Terran player stops building Marines; keep building Colossi if Marines stay prevalent. Remember that Vikings cannot attack Immortals unless they land, Immortals quickly demolish Vikings on the ground, and Stalkers are very effective versus flying Vikings.

Dark Templar can also be used to supplement your army later in the game. Just remember that the key point of this Starcraft 2 Protoss 1v1 guide is that the Immortal and Colossus are the units that will allow you to win versus Terran players.

vs. Zerg Players

Against Zerg players, you will be best off building an early biological army consisting of Zealots and Sentries. You will then need to adjust your game plan based off what the enemy is building. If the enemy is going Roaches, get a few Immortals. Two or three Immortals can take out an entire army of Roaches!

If the enemy is massing Hydralisks (a very common strategy), you will need a few Colossi. You may need to get a few Stalkers to protect your Colossi from Corruptors at this point (keep an eye on what the enemy is building). If the enemy builds Mutalisks, know that the Phoenix is extremely effective versus light air units like the Mutalisk.

In short, if the enemy has Hydralisks and Corruptors, build Colossi, Stalkers, and Sentries. If the enemy has Roaches, Hydralisks, or other ground units without air support, build Immortals, Colossi, Zealots, and Sentries. If the enemy has mostly air units, build Stalkers, Sentries, and a few Phoenixes.

Against Zerg players there is not a sure-fire plan I can commit to in this Starcraft 2 Protoss 1v1 guide; you will need to adapt based off of what the enemy is doing.

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Posted by Eliezer Labels: ,

One of the playable races open to the gamer in Starcraft 2 are the Protoss. They were originally an engineered race created by the Xel Naga along with the Zerg race. In both Starcraft 2 and the previous game, the Protoss were the most highly cutting edge faction obtainable to the person. They make use of greatly on cybernetics along with their inherent psionic abilities to help them in battles. For this reason, the Protoss have a quantity of of the most potent forces in the title.

Nevertheless, they are also exceptionally expensive to construct. In a sense, they are the opposites of the Zerg race, who create simple units at a much cheaper price.

The core of the Protoss military in Starcraft 2 stays with the zealot. The zealot are their main ground troops and is the earliest ground unit a player has access to in the beginning. They are a hardy hand to hand combat unit that has importance even in exceptionally extended battles. Historically, zealots had been sluggish units that required a speed improvement to become exceptionally useful. Mainly because of their lack of momentum, they're vulnerable to projectile fire. Inside Starcraft 2, they can be improved to rush the enemy rapidly when it is in range. An alternative foundation of the Protoss defense force was the dragoon.

The dragoon was the primary ranged unit available to the gamer in the installment. It will not make a comeback in Starcraft 2 however. It has as a substitute been changed by two ranged units dubbed the immortals and the stalkers.

Additional units that are also present in the approaching video game are carriers, high templars, archons, dark templar and observers. Reavers are not available in Starcraft 2 despite them being an essential part of the preceding titles war strategies. Due to the high price of units in the title, gamers should be exceedingly careful when selecting units to include to their army. As it is still in the beta testing stage, it is unknown what original strategies will have an effect during gameplay.

Two chief high powered units that are given to the Protoss are the mothership unit and the colossus ground unit. Colossus are colossal towering behemoths that can only assault ground units. Despite its limitation, it destroys land based enemies and structures with virtual effortlessness. The mothership is built to be the leading unit of the Protoss defense force. Because of this, simply a single unit may be built at any one time. Its most powerful weapon would be the black hole capability which draws any rival units in range into the void.

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